Some good points. An
NPC doesn't need to be optimized as a killing machine. They just need to be interesting.
Danger, as I’ve said before, is exciting, and a villain who can push your players until all that can save them is teamwork and luck is something to aim for. Just don’t feel constrained to munchkin every NPC. In my opinion, it makes your villain more interesting if he’s a one-eyed wizard with levels in aristocrat, than if he’s simply an all-eighteens archmage with Spell Focus in Instantly Killing Everything.
Amen, brother.
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