This has been on my mind for several years, and I had chance to get all my notes together last week to write it up. The ancient world seen through the eyes of Traveller characters, they own a ship, travelling from port to port, trading and smuggling, picking up rumours, having adventures, taking jobs from shadowy patrons, dodging Roman patrol galleys...
The aim was to use as much as possible from the original rules. I didn't mention my preferred houserule, which is to ignore all armour DMs if they are positive, only using the negative DMs. Its my standard CT houserule that I've used for years.
I never had chance to write up the last chapters, on patrons, encounters and equipment lists ... but the game is playable without those just using the relevant sections in Traveller Book 3. Of course stats for Terran creatures wopuld have been nice too
http://www.geocities.com/zozergames/mercator1.pdf
Sunday, May 22, 2011
Traveller RPG in Ancient Times
Neat. The sword skill finally makes sense. [Link]
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