That's not how this works. That's not how any of this works. "playing wav files from a ramdisk gave best sound then moved on to memory play, initially SQ was worse. found that a function called memcpy was the culprit, most memory players use memcpy and this is one of the reasons why memory play sounds worse ie digital sounding. Fortunately there is an optimised version of memcpy, using this version removes the hard edge produced by memcpy. the other thing I did was to close the file after reading into the buffer. also most players use malloc to get memory while new is the c++ method and sounds better."