Monday, October 08, 2007

Neurotic Software Will Inherit the Earth

As long as the Earth is an RTS.
The Austrian researchers want games to be more engaging by having emotional, not just coolly calculating, computer players. Instead of just challenging your rational planning and decision skills, you'll have use your emotional intelligence too.

They created aggressive, defensive, normal and neurotic versions of the AI software in the war strategy game Age of Mythology, drawing on "the big five" emotional dimensions to personality recognised by psychologists.

The bots are able to switch between states of pleasure, pain, clarity, and confusion in response to events. The strength of particular emotional changes is related to the overall personality.

The neurotic bot was more likely than the others to distort hard facts about resources - like the amount of timber around - and flip between extremes of behaviour. And it was better than the rest.

Each bot took on the game's default AI seven times. Both the aggressive and neurotic bots won all their matches - but the neurotic did it faster. On average by around 25%.

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