The idea behind Spore is this; you are God, the Alpha, Omega and Almighty. You are omniscient, omnipresent and capable of creating a rock so big you can’t possibly lift it. Then you can lift it. You’re God and that type of feat is your bread and butter.Videos about Spore:
Specifically, you are the God of a particular species that you will design, craft, sculpt and guide through from primordial ooze to inevitable extinction.
You start off small, designing a single cell and guiding it through the cesspool in which all life must begin. As time passes you use evolution as the tool by which you will shape the destiny of your creature for better or worse. A mouth here, a leg there, and a twist to the torso – you slowly create the creature you want. You can do that. You are God.
From there, the game expands ever outwards and you will move from guiding a single cell or creature to encouraging a small tribe, then a city. In the climax to this universe in a box you’ll be aiding your civilisation in spreading to other stars and planets.
Such game concepts are truly the things of dreams – open, sandbox worlds with almost limitless possibilities and completely open setting. The game says to you; “Here are the tools, now do as you wish.”
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